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Sulfuras

For Love Eternal

Sulfuras · quest entry 963

Darkshore — zone entry 148, named from this realm's area table.

Quest level
16
Required level
11
Base experience value
880
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Cerellean Whiteclaw creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Anaya's Pendant 1
Reward Tear of Grief 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

In the aftermath of the battles at the Well of Eternity, I heard that Ameth'Aran had been destroyed, its people dead, including my love, Anaya.$b$bI would never have thought, thousands of years later, that memories of Anaya would still haunt my dreams. Wandering the woods of Darkshore in a stupor, I found myself in the ruins of Ameth'Aran... where I saw the haunted spirit of my beloved.$b$bShe must be freed, but I lack the heart to do it. Her spirit must be destroyed.

Objectives

Free the spirit of Anaya Dawnrunner and bring her pendant back to Cerellean Whiteclaw in Auberdine.

When the items are handed over

With a great sorrow in my heart, I followed the Shan'do Stormrage into hibernation, and took my sorrow to my dreams, sleeping for the passing of thousands of years.

What the quest-giver says at the end

Thank you, $n. Perhaps it would have been better... if I had done it myself. But even after these thousands of years, I could not bear to raise my hand against my beloved.$b$bPlease, I would be alone with my grief...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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