The Tower of Althalaxx
Sulfuras · quest entry 966
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 18
- Required level
- 13
- Base experience value
- 1,350
- Money
- 0g 10s 0c
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Balthule Shadowstrike | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Tower of Althalaxx |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 4 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
A group of warlocks has taken up residence around and inside the tower. I would have returned to Auberdine to report to Elissa earlier, but I was afraid that I might miss something while I was away.$b$bDelgren suspected such a company might be gathering at the tower, but did not know why.$b$bA few scraps of parchment that the warlocks carry have found their way to my hands, but I need more to complete the puzzle. I warn you not to venture into the tower, however, the warlocks there are much more powerful!
Objectives
Collect 4 Worn Parchments for Balthule Shadowstrike near the Tower of Althalaxx.
When the items are handed over
Have you found any more of their scrolls? I should be able to piece together a larger picture of the cult if you can find them.
What the quest-giver says at the end
Many thanks, $n. This should shed some light on this warlocks' gathering...$b$bHmm... the Cult of the Dark Strand... I have never heard of this group before. Having no knowledge of their history, it is all but impossible to say what their plans must be.$b$bThere is no more time to delay. Warning must be delivered to Delgren immediately.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.