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Sulfuras

Moontouched Wildkin

Sulfuras · quest entry 978

Rut'theran Village — zone entry 702, named from this realm's area table.

Quest level
55
Required level
52
Base experience value
5,650
Money
0g 85s 0c
Money at the level cap
3g 39s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Erelas Ambersky creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Favored of Elune?

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Moontouched Feather 10

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Wildkin feathers from the Hinterlands appear to contain traces of magical qualities. These powers... they don't seem to be wielded by the creatures, it's more like they are simply inherent to the species -- part of their very essence.$B$BDuring my studies, I heard that a large population of wildkin inhabit the snowy lands of Winterspring. Could these creatures have the same powers? Please help me find an answer, $N. Go to Winterspring and gather feathers that have dropped to the ground, then return to me.

Objectives

Collect 10 Moontouched Feathers from Winterspring, then return to Erelas Ambersky in Rut'theran Village.

When the items are handed over

Where could these powers have originated from? I think we are on the right track to find the answer, $N.

What the quest-giver says at the end

Now I can compare the feathers... Let's see...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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