Arugal's Folly
Sulfuras · quest entry 99
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 15
- Required level
- 9
- Base experience value
- 1,350
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dalar Dawnweaver | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Arugal's Folly |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
As my understanding of Arugal's magic grows so does my disdain for the hapless fool. I am close to completing my research on his so called remedy.$b$bMy knowledge will be complete when I learn what enchantment is causing the strange behavior going on in Pyrewood Village. By day, the peasants appear to be Human. But when the sun goes down the townsfolk turn into Moonrage Worgen.$b$bI need to draw energy from the enchanted shackles Arugal cast on them. Bring to me six enchanted Pyrewood Shackles, $N.
Objectives
Bring 6 Pyrewood Shackles to Dalar Dawnweaver at the Sepulcher.
When the items are handed over
Have you secured the Pyrewood Shackles yet, $N?
What the quest-giver says at the end
Your persistence is commendable. With the knowledge you helped me gather, Arugal will fall and his reckless magic shall be undone. Cheers to you, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.