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Sulfuras

Trek to Ashenvale

Sulfuras · quest entry 990

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
19
Required level
15
Base experience value
365
Money at the level cap
0g 2s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sentinel Selarin creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

$N, my mistress, Raene Wolfrunner, awaits you in the city of Astranaar within Ashenvale. With your help, perhaps we can at least ease some of the corruption that's taken hold there.$B$BHead south from here and stay close to the road--you'll find your way there without issue if you follow those directions.

Objectives

Find Raene Wolfrunner in Ashenvale.

What the quest-giver says at the end

Ah, a $c from Darkshore. Selarin has done well to send you here so quickly, $N. I wish your trip here wasn't under such dire stress. Perhaps with your help we can improve matters.$B$BI would start my visit by speaking to the other citizens of Astranaar. Some could surely use your aid.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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