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Sulfuras

Reclaiming the Charred Vale

Sulfuras · quest entry 1059

Stonetalon Mountains — zone entry 406, named from this realm's area table.

Quest level
27
Required level
20
Base experience value
2,200
Money at the level cap
0g 13s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Keeper Albagorm creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Reclaiming the Charred Vale

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Tempered Bracers 1
One of these rewards Constable Buckler 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Bloodfuries have been subdued. But they will regroup soon enough if action is not taken.$b$bFar south of the Barrens lies a land known as Thousand Needles. If you travel west in Thousand Needles until you reach the lush forest's edge of Feralas, you will find a druid named Falfindel Waywarder.$b$bThis great and wise druid is capable of calling forth great forest spirits which can aid in the reclamation of the Charred Vale.$b$bSend word of our need! Seek him out at once!

Objectives

Travel to Falfindel Waywarder on the border of Thousand Needles and Feralas.

What the quest-giver says at the end

Keeper Albagorm was wise to send you with such urgency.$B$BLet us see if we cannot call forth aid from the great forest to travel to the Charred Vale before it is too late.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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