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Sulfuras

A Gnome's Respite

Sulfuras · quest entry 1071

Stonetalon Mountains — zone entry 406, named from this realm's area table.

Quest level
21
Required level
17
Base experience value
1,650
Money at the level cap
0g 10s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gaxim Rustfizzle creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous On Guard in Stonetalon

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

You see, $N, I'm a member of the Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences, and it's my goal... nay, my DUTY! to show the night elves that a blend of magic, mixtures, and mechanisms can help save their forests.$B$BBut it's a hard fought war, and the goblins reproduce like rabbits it seems. I haven't even had time to build my newest inventions!$B$BI need some time to plan and organize. But to do that, I need your help keeping the goblins at bay in Windshear Crag to the east...

Objectives

Kill 10 Venture Co. Loggers, and 10 Venture Co. Deforesters and return to Gaxim Rustfizzle in Stonetalon.

When the items are handed over

How goes the battle on your end, $N?

What the quest-giver says at the end

Thanks so much for your help, $N. You're actually back just in time.$B$BI think I've got a perfect plan... explosives. No, that's not the plan, but it's part of the plan.$B$BSee, I've been using high explosives--don't worry, they're not as dangerous as everyone thinks--to scare the goblins back a bit. I can herd 'em pretty good with a few key detonations along the mountains' edges, but I've been low on supplies now for a few days...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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