Ordanus
Sulfuras · quest entry 1088
Stonetalon Mountains — zone entry 406, named from this realm's area table.
- Quest level
- 29
- Required level
- 20
- Base experience value
- 2,350
- Money at the level cap
- 0g 14s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Braelyn Firehand | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Cenarius' Legacy |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
They thought that they could halt the flow of magic. They were mistaken. They thought that they could hide Ordanus, but I will have his head!$b$bMagic grants me true sight. Yes... there he is. A crossroads... At the top of a great tree in Ashenvale Forest. A name... Raynewood. One of the eldest sons of the forest god. They spirited him away from the peak before I could find him, but his time runs short.$b$bBring it to me and I will share with you a mighty gift.
Objectives
Bring Ordanus' head to Braelyn Firehand near Sun Rock Retreat.
When the items are handed over
When my master bade me to the peak of Stonetalon, I expected that all I would need was to lay waste to the night elves that crawled the sacred ruins of our ancient temple of Azshara, their touch despoiling its sanctity... but Ordanus had slipped my grasp.
What the quest-giver says at the end
I knew Ordanus once, long ago. He had the arrogance of his kind, holding himself above even the Highborne.$b$bHis head does not rise so high now, does it, $n?$b$bI promised you a reward, and you shall have it. Attend to me.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.