The Den
Sulfuras · quest entry 1089
Stonetalon Mountains — zone entry 406, named from this realm's area table.
- Quest level
- 29
- Required level
- 20
- Base experience value
- 2,950
- Money at the level cap
- 0g 18s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Braelyn Firehand | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Ordanus |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Reward | 1 | |
| Reward | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The druids built the Talon Den on Stonetalon Peak, where they keep many powerful items.$b$bThey devised a complex scheme to keep them from falling into the wrong hands.$b$bLuckily, I managed to... extract some details from one of them.$b$bHidden in a small lantern at the entrance of the Den, you will find the Gatekeeper's Key--with it you will be able to open caches around the Den. The items from these caches will allow you to open their hoard, located in one of the central areas.
Objectives
Travel to the Den on Stonetalon Peak. Using the Gatekeeper's Key, obtain the druids' hidden items. Use these items to open the Talon Den Hoard.
When the items are handed over
Three keyholes are carved into the stone.
What the quest-giver says at the end
As the three keys are slid into their matching openings, in the middle of the glowing light a number of items appear.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.