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Sulfuras

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Sulfuras · quest entry 1118

Thousand Needles — zone entry 400, named from this realm's area table.

Quest level
43
Required level
35
Base experience value
890
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Kravel Koalbeard creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Zanzil's Mixture and a Fool's Stout
Previous Rumors for Kravel

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -621, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for Kravel's Scheme 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N, you're a $c I can trust, both to get the job done and to keep your mouth shut while doing it.$B$BI've been brewing up a new scheme. It's risky, but if it works then we could both make a bundle! And I think you're just the person to see it through.$B$BTo start, you must go back to Booty Bay. I apologize, good $N. I know my last task took you there. But this time, speak with Crank Fizzlebub.$B$BGive him this letter. And if he requires aid, do your best to help him. It will be worth the effort.

Objectives

Bring Kravel's Scheme to Crank Fizzlebub in Booty Bay.

When the items are handed over

Hello hello. And what brings a noble $r such as you down to Booty Bay?

What the quest-giver says at the end

I see. Kravel has a big scheme planned. He has a sinister mind -- I like that about him.$B$BSo you'll need something to addle wits, eh? Something powerful...$B$BI wonder if the mixture Zanzil feeds his zombies could be used...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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