The Severed Head
Sulfuras · quest entry 1239
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 2,050
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Loose Dirt | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Lost Report |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Vigorous digging reveals the head of a male orc, raggedly severed at the neck. His lips are frozen in a snarl, and its dark eyes stare defiantly.
Objectives
Bring the Defiant Orc Head to Nazeer Bloodpike in Brackenwall Village.
When the items are handed over
You have another matter to report, $N?
What the quest-giver says at the end
This is the head of Marg Nighteye! As I feared, he is dead.$B$BLook at the wound on his neck! Could a weapon have made that ragged cut, or did some beast slay our agent?$B$BThis is a mystery we must solve, $N. We must discover if Marg's death was at the hands of the Alliance!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.