Ongeku
Sulfuras · quest entry 1373
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 37
- Required level
- 30
- Base experience value
- 2,850
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Uthek the Wise | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Stealing Supplies |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You have more to prove, and your next task will take you far, so for now the Gelkis will fight the Magram without you.$B$BThe earth whispers many secrets to those who listen. One secret I hear is of a red crystal. It is called draenethyst, and it is new to our earth. It comes from a place where mountains fly, and where demons rule.$B$BBring me a shard of draenethyst, and it will make my magic strong! The shard is in a place called the Swamp of Sorrows, held by the lost one Ongeku.
Objectives
Maintain your reputation with the Gelkis, and bring a Draenethyst Shard to Uthek the Wise in the Gelkis Village in Desolace.
When the items are handed over
Show me you are a friend of the Gelkis, $N.
What the quest-giver says at the end
Yes, this is the shard of which the earth whispered. I can feel strong magic in it! I will use this magic against the enemies of the Gelkis.$B$BYou have done one more task for us, $N. Maybe soon, we will call you friend.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.