Assault on the Kolkar
Sulfuras · quest entry 1386
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 32
- Required level
- 30
- Base experience value
- 2,550
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Warug | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Broken Tears |
| Previous | Brutal Politics |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The Kolkar think they are strong, but we laugh at them! We laugh and we kill them! You kill them too. Show me you can kill Kolkar like we do. Head north and slay them all!
Objectives
Maintain your reputation with the Magram. Kill 12 Kolkar Centaurs, 12 Kolkar Scouts and 6 Kolkar Maulers, then return to Warug in the Magram Village in Desolace.
When the items are handed over
Are you afraid of the Kolkar? Why do you not kill them? Maybe you forgot how to kill. Hurry and kill Kolkar before they are dead!
What the quest-giver says at the end
The Kolkar fear you now! I hope you laughed when you killed them. It is better to laugh when you kill, so the enemy can see he is weak.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.