Alliance Relations
Sulfuras · quest entry 1433
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 33
- Required level
- 30
- Base experience value
- 265
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Takata Steelblade | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Alliance Relations |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The Burning Blade have many agendas, but know that they are evil to their core, their spirits corrupted, and their destruction is the only way to thwart their objectives.$B$BKeldran sent Maurin with me because of his knowledge of the Blade and their warlock ways.$B$BHe has control of our plots against the Blade while I deal with the other demonic threats here in Desolace.$B$BSpeak to him, and he will guide you in his designs.
Objectives
Speak to Maurin Bonesplitter in Desolace.
What the quest-giver says at the end
Ah, yes. Aid from those loyal to the Warchief is always appreciated.$B$BMy name is Maurin. I am here at the behest of Keldran and the Warchief cub Thrall. It is my desire to aid the youngling leader against the evils that threaten his rule.$B$BCome, come closer, $c. I shall explain to you my plan for removing the festering boil that is the Burning Blade.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.