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Sulfuras

Sharptalon's Claw

Sulfuras · quest entry 2

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
30
Required level
20
Base experience value
2,450
Money at the level cap
0g 15s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

In the realm's own chain

PositionQuest
Next The Hunt Completed
Previous The Ashenvale Hunt

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -2, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for Sharptalon's Claw 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The mighty hippogryph Sharptalon has been slain, with the claw of the felled beast serving as a testament to your victory. Senani Thunderheart at the Splintertree Post will no doubt be interested in seeing this trophy as proof of your deeds.

Objectives

Bring Sharptalon's Claw to Senani Thunderheart at Splintertree Post, Ashenvale.

When the items are handed over

Yes, mighty $c, I sensed your arrival. I trust you have more news to report to me about your hunt?

What the quest-giver says at the end

Most impressive, $N... the claw of Sharptalon could not have been easy to get! The Ashenvale Hunt goes well for you!$B$BSharptalon had long terrorized the peons from the lumber camps near its path as they tried to travel here to Splintertree Post. No doubt once the word gets out that it was you who put down the beast, many rousing songs of your bravery will be heard at campfires and lumber mills across Ashenvale!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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