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Sulfuras

Mor'Ladim

Sulfuras · quest entry 228

Duskwood — zone entry 10, named from this realm's area table.

Quest level
35
Required level
28
Base experience value
2,050
Money
0g 35s 0c
Money at the level cap
0g 12s 60c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Commander Althea Ebonlocke creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Morgan Ladimore

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Mor'Ladim's Skull 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is?$b$bThere isn't anything I can do to help you, but I wish you good luck.

Objectives

Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.

When the items are handed over

I don't blame you if you're having trouble with him, $n. Some of our strongest Watchers have been lost to Mor'Ladim.

What the quest-giver says at the end

You killed him? That's no small accomplishment, $n! On behalf of the people of Darkshire and the Night Watch, I thank you.$b$bAh... there is one small matter, however...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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