Mor'Ladim
Sulfuras · quest entry 228
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 35
- Required level
- 28
- Base experience value
- 2,050
- Money
- 0g 35s 0c
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Commander Althea Ebonlocke | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Morgan Ladimore |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is?$b$bThere isn't anything I can do to help you, but I wish you good luck.
Objectives
Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.
When the items are handed over
I don't blame you if you're having trouble with him, $n. Some of our strongest Watchers have been lost to Mor'Ladim.
What the quest-giver says at the end
You killed him? That's no small accomplishment, $n! On behalf of the people of Darkshire and the Night Watch, I thank you.$b$bAh... there is one small matter, however...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.