The Daughter Who Lived
Sulfuras · quest entry 229
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 35
- Required level
- 28
- Base experience value
- 275
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Commander Althea Ebonlocke | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Mor'Ladim |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
I should have told you this earlier...$b$bHow do I put this...$b$bMorgan may have believed that his family was all dead, but, in fact, his daughter Sarah Ladimore is now a Watcher. She's always been troubled by the... circumstances... surrounding her father's death. Perhaps you could go to bring the news to her.
Objectives
Speak with Watcher Sarah Ladimore in Darkshire.
What the quest-giver says at the end
Yes? My father...$b$b<Her eyes become downcast.>$b$bI wish... there was something I could have done for him... If only I had talked to him before he...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.