Shadumbra's Head
Sulfuras · quest entry 24
Ashenvale — zone entry 331, named from this realm's area table.
- Quest level
- 27
- Required level
- 20
- Base experience value
- 2,200
- Money at the level cap
- 0g 13s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | The Hunt Completed |
| Previous | The Ashenvale Hunt |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -2, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The once swift Shadumbra now lies still as you claim victory over it. The head of the slain nightsaber is a fitting trophy for this fight of the Ashenvale Hunt. Senani Thunderheart at Splintertree Post will want to see such a trophy to award you credit for this part of the Ashenvale Hunt.
Objectives
Bring Shadumbra's Head to Senani Thunderheart at Splintertree Post, Ashenvale.
When the items are handed over
Greetings once again, $N! Have you come to show me proof of your hunt?
What the quest-giver says at the end
A victory for $N in the Ashenvale Hunt! Well done - the head of Shadumbra is a fitting trophy to claim for such an impressive fight, no doubt.$B$BShadumbra's savagery was well known throughout the post here. Any trip to the west, especially on foot trying to get out to the Zoram Strand, was wrought with danger because of this tiger. Thanks to you, this danger has abated.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.