The Cover of Darkness
Sulfuras · quest entry 2743
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 60
- Required level
- 45
- Base experience value
- 3,300
- Money at the level cap
- 1g 98s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Spirit of Kirith | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Kirith |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Let us not mince words, $r; my time here is limited.$B$BYou must destroy the triad of power which protects the demon lord, Razelikh. Doing so will not be as simple a task as freeing a damned soul.$B$B<Kirith grins.>$B$BYou see, each of Razelikh's underlings wears a third of an amulet of Razelikh's creation around their neck. The very same amulet you will need in order to summon the arch demon.$B$BReturn to Trebor and tell him what is required to summon Razelikh. He will be able to instruct you further.
Objectives
Return to the Fallen Hero of the Horde with your findings.
What the quest-giver says at the end
The demon lord displays a cunning almost as calculated as his brutality, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.