The Demon Hunter
Sulfuras · quest entry 2744
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 60
- Required level
- 45
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fallen Hero of the Horde | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Cover of Darkness |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The triad is protected by Razelikh.$B$BIn exchange for their servitude, Razelikh granted each of them nearly unlimited power within the Blasted Lands. The amulet pieces are each attuned to the lifeforce of their owner, granting them immortality. As long as they remain within the Blasted Lands, they cannot be slain, their life spans extended until the end of days.$B$BThere is one who may be able to assist you further, $N. Travel to Azshara and find the demon hunter, Loramus Thalipedes. Search the islands.
Objectives
Speak with Loramus Thalipedes in Azshara.
When the items are handed over
What are you doing here?
What the quest-giver says at the end
I will help you. Although, I do not think you fully understand what you are up against.
The quest-completed text
Conversation with Loramus
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.