Items of Some Consequence
Sulfuras · quest entry 2746
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 31
- Required level
- 16
- Base experience value
- 630
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Tyrion | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Infiltrating the Castle |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 3 | |
| Asked for | 2 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Trias wants the timetable pushed up some, huh? Okay, we can do that, but I'm not ready. And know this, I'm doing the hard part, but you're the one that's going to get $g his:her; hands dirty, understand? Good.$B$BOkay, I'll need you to get me a few things before I can put my plan into effect. I got the perfect disguise that'll get Spybot past those guards.$B$BBring me some silk and a couple apples. The silk's up to you, but Clara's little farm right outside the city has the perfect sized apples.
Objectives
Bring 3 Silk Cloth and 2 of Clara's Fresh Apples to Tyrion in Stormwind.
When the items are handed over
I've been watching Lescovar for a couple weeks now. Trias has never trusted him, but we didn't suspect he was involved in anything to do with the Defias Brotherhood. We were following leads that tied him to the Twilight's Hammer. Either way, he's become more dangerous than this city can deal with, and that's where we come in.$B$BGet me those items and we can put my plan into effect.
What the quest-giver says at the end
These will do nicely, $N. Great job.$B$BI have the rest of the gear I'll need in my pack... thank the Light I just got a tailor friend of mine to make me a silk bag. I was running out of room carrying all my gear around.$B$BBefore Spybot heads in, let's get the details set so you know what you have to do.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.