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Sulfuras

Reclaiming Goods

Sulfuras · quest entry 281

Wetlands — zone entry 11, named from this realm's area table.

Quest level
25
Required level
20
Base experience value
510
Money at the level cap
0g 3s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Karl Boran creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Claws from the Deep

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Reward Healing Potion 5

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Not long ago a merchant vessel, the Blind Princess, was raided by Murlocs. Although the ship escaped intact, much of its cargo was dragged overboard by the creatures, including a very valuable statuette of Terenas Menethil. We want that statuette recovered.$B$BSearch the coastal Murloc hovels for crates, barrels and other evidence of lost cargo. Find the Menethil Statuette and return it to me.

Objectives

Search the crates and barrels at the coastal Murloc camps.

What the quest-giver says at the end

This crate is covered with clawed scratches, and the marks of water damage. Prying it open reveals soggy and rotted straw, as if something of value was stored in the crate. You search through the straw...$B$B...and find an armload of red-colored bottles.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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