Return the Statuette
Sulfuras · quest entry 286
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 25
- Required level
- 20
- Base experience value
- 1,500
- Money at the level cap
- 0g 9s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Half-buried Barrel | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Search More Hovels |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
After pulling the barrel free from the muck and opening it, a silvery figurine is found packed in fine straw. It depicts a young, long-haired Paladin with hammer upraised.$B$BThis must be the Menethil Statuette! You must now return it to Karl Boran in Menethil Harbor.
Objectives
Bring Karl Boran the Menethil Statuette.
When the items are handed over
Do you have the statuette?
What the quest-giver says at the end
The captain of the Blind Princess will be relieved to hear this precious cargo has been recovered. You have well earned this payment for services rendered.$B$BIt is good to see dependable folk like you, especially in trying times such as these.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.