Frostmane Hold
Sulfuras · quest entry 287
Dun Morogh — zone entry 1, named from this realm's area table.
- Quest level
- 9
- Required level
- 7
- Base experience value
- 590
- Money at the level cap
- 0g 3s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Senir Whitebeard | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Senir's Observations |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I'm behind on my report, and could use your help, $n. I just managed to find where the trolls are holed up, but I saw so many trolls, I was afraid to go in.$b$bHere's what I need... Go down to the cave, poke around inside, kill a few of the trolls, then come back here.$b$bTake the road north out of Kharanos, when you get to the bridge, follow the frozen river west until you reach Iceflow Lake. You'll find Brewnall Village on the west bank. The Hold is southwest of the village.
Objectives
Explore Frostmane Hold, and kill 5 Frostmane Headhunters for Senir Whitebeard in Kharanos.
When the items are handed over
You can't find it? My directions were very clear! We don't have much time, you've got to hurry! Don't come back until you've found the cave.
What the quest-giver says at the end
Ah, $n! I didn't think you'd have much trouble finding the place, my directions are excellent, you know...$b$bLet me just finish up my report then.$b$b<He brings out some paper and scribbles on it momentarily.>$b$bThere! Well, haha, now this certainly is funny... I don't suppose, $n, that you would mind doing one last favor for me?
The quest-completed text
Fully explore Frostmane Hold
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.