Woodpaw Investigation
Sulfuras · quest entry 2902
Feralas — zone entry 357, named from this realm's area table.
- Quest level
- 43
- Required level
- 39
- Base experience value
- 1,800
- Money at the level cap
- 0g 10s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Hadoken Swiftstrider | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Alpha Strike |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Gnolls aren't the sharpest tools in the shed, but they will no doubt have some sort of documented strategy on their recent activity. If we were to find those plans, then we'd have a clearer idea of what is making them so worked up.$B$BI want you to head back to the Woodpaw and find anything that might resemble their battle plans. They have to have something; their attacks have been too coordinated to be done without them. Find them, and return to me when you have them.
Objectives
Find the gnoll battle plans somewhere in the gnoll camps to the south of Camp Mojache.
What the quest-giver says at the end
Examining the map reveals it to be the battle plans that Hadoken Swiftstrider wants. Numerous arrows that perhaps represent troop movements are drawn on the map, though most seem to be headed toward the south rather than to the north where Camp Mojache lies.$B$BAnother section of the map has a picture of what you think is a large insect of some kind, with various tick marks under it. From the looks of the gnolls, it perhaps represents their losses against the unknown bugs...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.