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Sulfuras

The Battle Plans

Sulfuras · quest entry 2903

Feralas — zone entry 357, named from this realm's area table.

Quest level
43
Required level
39
Base experience value
3,600
Money at the level cap
0g 21s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Woodpaw Battle Map game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous Woodpaw Investigation

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Woodpaw Battle Plans 1
One of these rewards Earthclasp Barrier 1
One of these rewards Rushridge Boots 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

With the battle plans of the gnolls discovered, all that now remains is to bring the plans back to Hadoken Swiftstrider in Camp Mojache. Perhaps he or someone there can make further sense of what the gnolls are up to.

Objectives

Bring the Woodpaw Battle Plans to Hadoken Swiftstrider in Camp Mojache.

When the items are handed over

Welcome back $n - were you able to find some tangible evidence as to the plans of the gnolls?

What the quest-giver says at the end

Ah, this is exactly what we needed. While I am not so skilled at ciphering what most of the scrawling on this map is, I've seen enough battle plans in my day to understand what is happening with the gnolls. It looks like they are currently fighting a two front war. One is with us... but it seems that their main energy has been against a foe to their south.$B$BThere's more at hand here than meets the eye. Perhaps it is time to figure out who this other foe they face really is.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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