Cleansing the Eye
Sulfuras · quest entry 293
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 30
- Required level
- 22
- Base experience value
- 2,450
- Money at the level cap
- 0g 15s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Glorin Steelbrow | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Eye of Paleth |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I can't lift the curse from the Eye of Paleth. The Eyes were crafted by Human Priests, so you'll have to go to Stormwind to find someone who can help you. Speak with Archbishop Benedictus. He is head of the Cathedral of Light in Stormwind. He can help.$B$BI hope, for your sake.
Objectives
Bring Archbishop Benedictus the Cursed Eye of Paleth. Benedictus is in the Cathedral of Light, in the city of Stormwind.
When the items are handed over
What is that orb you have? It looks...soiled.
What the quest-giver says at the end
An Eye of Paleth. But this one has seen much sorrow...it must have been witness to a terrible, terrible tragedy.$B$BLet me cleanse it, for the Eyes were created to shine bright, and their powers can be quite dangerous if tainted like this one.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.