Return of the Ring
Sulfuras · quest entry 2947
Gnomeregan — zone entry 133, named from this realm's area table.
- Quest level
- 34
- Required level
- 28
- Base experience value
- 2,700
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| The Sparklematic 5200 | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Grime-Encrusted Ring |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Opening the box produced by the Sparklematic 5200 reveals what you had suspected - a shiny ring! Wearing the ring, you feel magic power surge through you body.$B$BInside the band is a small but nonetheless discernable imprint of the seal of Ironforge. Next to that, three small initials are engraved: "TdK". This may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter. Keep the ring... or return it to this person. Decisions, decisions...
Objectives
You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.
When the items are handed over
Hey, easy there partner - I'm a very important businessman! I am sure that the courier is just simply late with the delivery of the rent... wait... you're not my landlord.$B$BWell, of course you aren't - silly me! You've come to me seeking the finest jeweler in all of Ironforge, one who does NOT make CURSED items! Yes!$B$BUm... what do you need?
What the quest-giver says at the end
A ring, you say? Let's see... yep, I made that ring by golly.$B$BBefore Gnomeregan went up, I had a small shop there. Perhaps it's one I left behind when I ran for the hills; it's a simple design, and I made several like it. Maybe it's from someone who didn't make it out.$B$BDark Iron dwarves had this? Well, that puts a new layer of conspiracy on the nine different layers already floating about. Maybe the authorities would like to know; it's wasted on the likes of me.$B$BNow, back to the ring...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.