Return of the Ring
Sulfuras · quest entry 2949
Gnomeregan — zone entry 133, named from this realm's area table.
- Quest level
- 34
- Required level
- 28
- Base experience value
- 2,700
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| The Sparklematic 5200 | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Grime-Encrusted Ring |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Opening the box produced by the Sparklematic 5200 reveals a shiny ring! Donning the ring, you feel magic power surge through your body.$B$BInside the band is a small but nonetheless discernable imprint of the seal of Orgrimmar. Engraved letters are next to it, but only the first three stand out even after cleaning: "NOG..."$B$BThis may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter. Keep the ring... or find "NOG" - decisions, decisions...
Objectives
You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.
When the items are handed over
You'd think that we would find a way on our own to outdo those filthy little gnomes. I would even wager that they stole that rig from us to begin with! Bah, those greasy, grimy... erm, yes? You need something?
What the quest-giver says at the end
A ring from Gnomeregan? Let's see... not mine, but interesting.$B$BThe Gnomeregan thing - couldn't have happened to a nicer bunch of numbskulls. For years they're a joke, and now almost overnight they're making better rigs than us?$B$BDark Iron dwarves had the ring? That's even more interesting! You know, maybe the gnomes stole their crazy golem plans and modified them. Those Dark Irons, they'd definitely want some major payback. It's certainly worth investigating.$B$BYou know, about that ring...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.