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Sulfuras

Return to Thunder Bluff

Sulfuras · quest entry 2967

Thunder Bluff — zone entry 1638, named from this realm's area table.

Quest level
50
Required level
45
Base experience value
470
Money at the level cap
0g 2s 70c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Uldum Pedestal game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous The Stone Watcher

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Miniature Platinum Discs 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You access the pedestal again; the platinum discs suddenly appear once more in your backpack.$B$BWith the knowledge of the stone watcher learned and the discs returned to your possession, the time has come to return to Thunder Bluff and inform the Nara Wildmane of your discovery.

Objectives

Speak with Nara Wildmane in Thunder Bluff.

When the items are handed over

Welcome back $N. Were you able to use the discs to your advantage, or was it for naught?

What the quest-giver says at the end

You were missing some discs? Interestingly enough, it seems that the discs of Norgannon are only parts of the complete set - like keys on a key ring, if you will.$B$BIf we can find the Plates of Uldum, then we could actually access the Uldum complex itself. I don't know whether to be excited by that prospect, or be terrified.$B$BWe may need to risk everything to ensure that those secrets the earth keeps which would destroy us all remain just that - secrets.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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