Blessed Arm
Sulfuras · quest entry 322
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 29
- Required level
- 20
- Base experience value
- 1,200
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Glorin Steelbrow | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Lost Ingots |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There is a dwarven weaponsmith in the Dwarven District of Stormwind who can craft with lightforge iron. His name is Grimand Elmore.$B$BI've packed the iron you found into a crate. Take it to Grimand and tell him your tale. I'm sure he'll oblige someone on a quest such as yours, and craft for you a weapon - a weapon to give even Morbent Fel worry!
Objectives
Take the Crate of Lightforge Ingots to Grimand Elmore in Stormwind.
When the items are handed over
How might I ply my craft for you, $c?
What the quest-giver says at the end
That is quite a tale you have. And lightforge iron! Not for years have I worked with such a metal. It will be an honor to craft with it again. And you must return to me later with the story of your battle against the Necromancer.$B$BBut we get ahead of ourselves. First, your weapon against Morbent Fel...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.