A Noble Brew
Sulfuras · quest entry 336
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 2,450
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 15s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Zardeth of the Black Claw | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Noble Brew |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Lord Wishock, like all men, has his weaknesses. His happens to be a fondness for liquor. The hypocrisy is astounding. The trite fool spends his days trying to shut down our little "tavern" while his nights are spent upstairs, running up a bill he never pays. Well, let's see how Wishock likes this special brew I have prepared for him: Black Claw stout. It's got quite a kick, $n.$b$bTake it to him and see how he likes it. Most likely the old fool is milling about the Hall of Petitioners.
Objectives
Take the Black Claw Stout to Lord Wishock in the Hall of Petitioners.
When the items are handed over
Can you not see that I am busy? My words must be heard! I am very important to the future of this Kingdom!$b$bOh... what have you there? Why it looks like a refreshing drink...
What the quest-giver says at the end
Ah, thank you for bringing me this fine looking stout, servant. Here's a copper for you. Now, out of sight with you and let me enjoy my drink!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.