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Sulfuras

The Sunken Temple

Sulfuras · quest entry 3380

Sunken Temple — zone entry 1417, named from this realm's area table.

Quest level
51
Required level
46
Base experience value
3,650
Money at the level cap
0g 43s 50c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Witch Doctor Uzer'i creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next The Stone Circle

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

There are restless spirits in this world, $N. There are spirits that have been tainted by their isolation, bound to an ancient evil...$B$BI have heard of a place that lies deep below the surface of the earth -- banished there by powers greater than I have ever seen.$B$BIf you wish to learn more of this place; the Sunken Temple, seek out a goblin named Marvon Rivetseeker. He has studied many ancient areas of the world, and was last known to have left his home in Ratchet to study the troll ruins in Tanaris.

Objectives

Find Marvon Rivetseeker in Tanaris.

What the quest-giver says at the end

Yes, the Sunken Temple, I can say that I have seen it with my own eyes. Perhaps you'd like to hear more about it?$B$BYou look like the adventurous type -- I know things that may intrigue you...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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