Brother Paxton
Sulfuras · quest entry 344
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 24
- Required level
- 20
- Base experience value
- 485
- Money at the level cap
- 0g 3s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Milton Sheaf | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Speaking of Fortitude |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The Stresses of Iron? Yes, I know the book. Quite a good one, written by the Dwarven miner Margulf Blaggon a few decades ago. He spent most his time deep in the mountains of Khaz Modan, digging ore. Smart fellow!$B$BBut where was I? Oh yes, the Stresses of Iron! I'm afraid the book was moved to the Northshire Abbey. The caretaker of the Abbey's library, Brother Paxton, wanted to make a copy of the book for his own shelves.$B$BBut that was months ago. I wonder why it's taking him so long...
Objectives
Speak with Brother Paxton in the Northshire Abbey.
What the quest-giver says at the end
Mr. Sheaf is wondering where his book is? Well this is a tad embarrassing. I have the book, but I'm still making my copy and I'm not quite ready to give the original up!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.