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Sulfuras

Into the Depths

Sulfuras · quest entry 3446

Sunken Temple — zone entry 1417, named from this realm's area table.

Quest level
51
Required level
46
Base experience value
4,900
Money at the level cap
0g 58s 50c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Marvon Rivetseeker creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Stone Circle

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Atal'ai Stone Circle 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Inside the temple, I found a circular room with six balconies, each one with a serpent statue on the edge. Curious, I pushed one of them to see what would happen, and it was a trap! I nearly fell to my death from the explosion. Laying there on the ledge, I looked down and noticed that there was another statue at the base of the room; an altar of sorts... Hakkar, I think it was called.$B$BI think that this altar is the secret -- you must bring this token to the altar in the Sunken Temple.

Objectives

Find the Altar of Hakkar in the Sunken Temple in Swamp of Sorrows.

When the items are handed over

Upon examining the statue, you notice a depression in its side, just the size of the token that Marvon gave you...

What the quest-giver says at the end

You push the stone circle into the opening, and you hear it lock into place.$B$BNow that the stone is in place, you may continue... but what should you do next?$B$BPerhaps you should examine this altar further...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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