Secret of the Circle
Sulfuras · quest entry 3447
Sunken Temple — zone entry 1417, named from this realm's area table.
- Quest level
- 51
- Required level
- 46
- Base experience value
- 6,100
- Money at the level cap
- 0g 72s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Marvon Rivetseeker | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Stone Circle |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My memories are cloudy, but I will tell you what I can. The circle of statues in the Sunken Temple, while dangerous, I believe that they hold the secret to unlock an even greater treasure.$B$BFrom the main altar, I was able to activate a series of lights. I think that if you can uncover what these lights mean, you might be able to unlock whatever secrets are hiding in this room.$B$BI warn you though, $N. Great evil lies in the temple. It's likely that anything valuable will be fervently guarded...
Objectives
Travel into the Sunken Temple and discover the secret hidden in the circle of statues.
What the quest-giver says at the end
The eye of the idol glitters brightly even in the half-darkness of the temple. Its transparency reveals something shiny behind it. Sliding it to the side, you reach in and grasp what lies inside the statue.$B$BThe Atal'ai treasure is now yours.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.