Look to an Old Friend
Sulfuras · quest entry 350
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 31
- Required level
- 16
- Base experience value
- 250
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Master Mathias Shaw | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Shadow of the Past |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
That Marzon would be contacting a member of the Defias and have ties to Lescovar...$B$BHaving killed VanCleef and Thredd, it would be hard to see Lescovar brought to proper justice, as your evidence is nothing without their testimonies. That is not even considering the fact that Lescovar is a noble and well connected. It effectively makes him above the law.$B$BYou'll need other help. I loathe to do so, but there is someone I know that will aid us. You'll find Trias in the Trade District of the city.
Objectives
Speak to Elling Trias in Stormwind.
What the quest-giver says at the end
You're kidding? Shaw wants my help again? Of all the nerve...$B$BThe Defias Brotherhood, you say? Well, you're certainly the bearer of wonderful news, aren't you? Next you're going to tell me that Deathwing is still alive and attacking the city.$B$BAll right, tell me everything from the beginning. And don't leave out something you think might not be important. I need to know it all.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.