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Sulfuras

Look to an Old Friend

Sulfuras · quest entry 350

Stormwind City — zone entry 1519, named from this realm's area table.

Quest level
31
Required level
16
Base experience value
250
Money at the level cap
0g 1s 50c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Master Mathias Shaw creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Shadow of the Past

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

That Marzon would be contacting a member of the Defias and have ties to Lescovar...$B$BHaving killed VanCleef and Thredd, it would be hard to see Lescovar brought to proper justice, as your evidence is nothing without their testimonies. That is not even considering the fact that Lescovar is a noble and well connected. It effectively makes him above the law.$B$BYou'll need other help. I loathe to do so, but there is someone I know that will aid us. You'll find Trias in the Trade District of the city.

Objectives

Speak to Elling Trias in Stormwind.

What the quest-giver says at the end

You're kidding? Shaw wants my help again? Of all the nerve...$B$BThe Defias Brotherhood, you say? Well, you're certainly the bearer of wonderful news, aren't you? Next you're going to tell me that Deathwing is still alive and attacking the city.$B$BAll right, tell me everything from the beginning. And don't leave out something you think might not be important. I need to know it all.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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