The Name of the Beast
Sulfuras · quest entry 3509
Azshara — zone entry 16, named from this realm's area table.
- Quest level
- 58
- Required level
- 45
- Base experience value
- 6,200
- Money at the level cap
- 3g 72s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Loramus Thalipedes | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Breaking the Ward |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
There is only one way to harm the demon lord and his minions. A weapon of power must be forged bearing his true name.$B$BWhen such a weapon is forged, the demon and all under his command are vulnerable.$B$BA lesser deity resides in Azshara: Lord Arkkoroc. You must seek him out but be warned, his minions will stop at nothing to destroy you if you are discovered.$B$BUndoubtedly, you will have to pay a price for such information.
Objectives
Speak with Lord Arkkoroc in Azshara. Begin your search at the waters edge to find the Temple of Arkkoran.
What the quest-giver says at the end
A demon lord?$B$B<Lord Arkkoroc laughs.>$B$BPerhaps the one can assist you with this information; but first, you must assist the one.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.