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Sulfuras

Iverron's Antidote

Sulfuras · quest entry 3522

Shadowglen — zone entry 188, named from this realm's area table.

Quest level
4
Required level
2
Time limit
300.0 s
Base experience value
445
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Dirania Silvershine creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Iverron's Antidote

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Iverron's Antidote 1
One of these rewards Sedgeweed Britches 1
One of these rewards Barkmail Vest 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The antidote is ready, $N. Please see that Iverron drinks it.$B$BThere is something that you should know -- the antidote -- it will only remain viable for 5 minutes. You must get it to him in time.$B$BSpeed be with you, $N.

Objectives

Bring Iverron's Antidote to Iverron before the time limit is up. Iverron can be found by the cave to the north.

When the items are handed over

Oh... $N, I'm so glad you have returned.

What the quest-giver says at the end

What is this, $N?$B$BOh, I knew Dirania would be able to help me!$B$B<Iverron drinks the antidote.>$B$BI'm always getting into trouble and Dirania, well, she always manages to help me out of it.$B$BI am feeling much better, but I think I will sit here for a while longer, until I feel completely better. Well, that, and I was hoping you'd clear a path for me through those vicious Webwood spiders...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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