Azsharite
Sulfuras · quest entry 3602
Azshara — zone entry 16, named from this realm's area table.
- Quest level
- 58
- Required level
- 45
- Base experience value
- 7,750
- Money
- 2g 65s 0c
- Money at the level cap
- 4g 65s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Loramus Thalipedes | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Name of the Beast |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 20 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The ancient cliff giants of the southern region of Azshara consume the rock and buildings of the land for sustenance. The excrement from their consumption is a highly malleable and extremely strong crystal known as Azsharite.$B$BThe formations litter the southern arc, but few are ever recovered due to the extremely violent nature of the giants.$B$BYou are to venture south and recover enough of the Azsharite for the creation of the weapon's body. My felhounds will aid in the recovery of the crystal.
Objectives
Recover twenty Crystallized Azsharite from southern Azshara. You may use the Felhound to assist you in 'sniffing' out the location of cleverly hidden deposits.$B$BReturn to Loramus when the task is complete.
When the items are handed over
Evil does not sleep, fool. You will have time for rest when you are finally dead. Now, bring me those crystals.
What the quest-giver says at the end
Your tasks in Azshara are complete, mortal. I must now forge the necessary components for the next step in your adventure.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.