The Formation of Felbane
Sulfuras · quest entry 3621
Azshara — zone entry 16, named from this realm's area table.
- Quest level
- 58
- Required level
- 45
- Base experience value
- 4,650
- Money at the level cap
- 2g 79s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Loramus Thalipedes | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Azsharite |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The weapons are ready to be forged. You must take the tempered azsharite to one with the ability to harness fel energy.$B$BIn Stranglethorn Vale such a blacksmith exists. Galvan the Ancient, leader of the Mithril Order, will craft the weapons to your specifications. You will find his encampment between Zul'Gurub and the Mosh'Ogg ogre mound.$B$BMay your determination and faith carry you through this ordeal. Should you fail, know that your God smiles down upon you, mortal.
Objectives
Take the Shipment to Galvan the Ancient in Stranglethorn Vale.
When the items are handed over
Loramus, eh? It has been many years since I have heard that name.
What the quest-giver says at the end
My goodness, I can only imagine what you went through to get these materials. Few venture into Azshara and return alive, let alone those that face demi-gods and giants!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.