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Sulfuras

Enchanted Azsharite Fel Weaponry

Sulfuras · quest entry 3625

Stranglethorn Vale — zone entry 33, named from this realm's area table.

Quest level
58
Required level
45
Base experience value
620
Money at the level cap
0g 37s 50c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Galvan the Ancient creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Formation of Felbane

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Enchanted Azsharite Felbane Dagger 1
One of these rewards Enchanted Azsharite Felbane Staff 1
One of these rewards Enchanted Azsharite Felbane Sword 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N, the creation of each weapon will take some time.$B$BAdditionally, you may only use the power of the Felcurse once per three minutes. Its weakening properties against Razelikh the Defiler and his minions may be variable in duration. This is why you must release the Felcurse only when the moment is right!$B$BNow give me a moment to craft your weapon, $N.

Objectives

Wait for Galvan to finish forging the weaponry.

When the items are handed over

To interrupt the forging process could result in an imperfect weapon. Be patient, $n.

What the quest-giver says at the end

<Galvan wipes the sweat from his brow.>$B$BA finer demon slayer has never existed, $N.

The quest-completed text

Weaponry Creation

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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