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Sulfuras

A New Plague

Sulfuras · quest entry 369

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
11
Required level
6
Base experience value
220
Money at the level cap
0g 1s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Apothecary Johaan creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A New Plague

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Vicious Night Web Spider Venom 4
Reward Apprentice Sash 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

While you were out gathering, I uncovered some old text in one of my tomes that indicates that an ancient plague wiped out thousands of innocent victims. Later it was discovered that the deadly agent in the plague was preserved through the venom of Night Web Spiders.$b$bBring me some venom from a Vicious Night Web Spider to complete this experiment. I want to see if the contagious element from the venom will work with my new concoction. Rumor has it the spiders can be found in Eastern Tirisfal Glades.

Objectives

Apothecary Johaan in the town of Brill wants you to bring him 4 samples of venom from a Vicious Night Web Spider.

When the items are handed over

Do you have some venom from a Vicious Night Web Spider yet, $N? It's the final component I need in order to test my experiment.

What the quest-giver says at the end

Ah, this venom will do perfectly, $N. Everything else has been added to my concoction and boiled down. Finally, I am ready to try this new deadly agent!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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