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Sulfuras

The Red Messenger

Sulfuras · quest entry 382

Deathknell — zone entry 154, named from this realm's area table.

Quest level
5
Required level
2
Base experience value
670
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Executor Arren creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Scarlet Crusade

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Scarlet Crusade Documents 1
One of these rewards Executor Staff 1
One of these rewards Deathguard Buckler 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Reports from my superiors in Brill indicate that an agent of the Scarlet Crusade was dispatched from the Scarlet Monastery and sent here to Deathknell. According to the reports, the messenger possesses important information on his person. I do not have further details, but whatever it is, we must have it!$b$bYou're the most qualified person I have to send, $n. Find that messenger and bring me whatever information you can find.

Objectives

Kill Meven Korgal, the messenger, at the Crusader camp, then return any information you find to Executor Arren.

When the items are handed over

How goes your mission, $n?

What the quest-giver says at the end

Hmm... Let's see what you've got...$b$b<He begins to rifle through the documents you recovered.>$b$bSome news of their exploits against us... Worthless. Scouting reports... New orders, "Continue to build up a camp near the ruined city..." Nothing we didn't know already... Ah, what's this? A map of the dispositions of some of their field commanders and agents! We can use this.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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