Vital Intelligence
Sulfuras · quest entry 383
Deathknell — zone entry 154, named from this realm's area table.
- Quest level
- 5
- Required level
- 2
- Base experience value
- 335
- Money
- 0g 0s 75c
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Executor Arren | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Red Messenger |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
These will need to be taken to my superior, Executor Zygand, in Brill. With this information, we'll be able to deal a decisive blow to the Scarlet Crusade. Your services have been useful here in Deathknell, but I need someone to deliver this to Zygand, and I believe he'll be able to find you more appropriate work.$b$bTake the road north out of Deathknell. Soon after entering Tirisfal proper, you'll hit a crossroads. Take the eastern fork, and keep going east. You'll pass Cold Hearth Manor along the way.
Objectives
Deliver the Scarlet Crusade Documents to Executor Zygand in Brill.
When the items are handed over
Yes, what do you want?
What the quest-giver says at the end
Yes, this is very good. You've done well in obtaining this information, $n. Hmm... names of the officers in the Tirisfal Glades...$b$bImagine the blow we could deal to the morale of those bloody zealots if we were to kill their leaders in one swift strike.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.