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Sulfuras

You Have Served Us Well

Sulfuras · quest entry 397

Stormwind City — zone entry 1519, named from this realm's area table.

Quest level
30
Required level
25
Base experience value
245
Money at the level cap
0g 1s 50c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Zardeth of the Black Claw creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A Noble Brew

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Reward Dread Mage Hat 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I hear Lord Wishock enjoyed his beverage. $b$bYou have served us well, $N. The Warlocks of Stormwind will be able to practice our ways without disturbance, thanks to you. For your efforts, I have prepared a special gift for you. Speak with my servant, Zggi, and claim your reward.

Objectives

Speak with Zggi, the servant of Zardeth the Blackclaw, to claim your reward.

What the quest-giver says at the end

Master says give gift to $N. Zggi wants to keep nice gift but Zggi knows better than to betray Master.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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