The Prodigal Lich
Sulfuras · quest entry 405
Tirisfal Glades — zone entry 85, named from this realm's area table.
- Quest level
- 8
- Required level
- 5
- Base experience value
- 175
- Money at the level cap
- 0g 0s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Magistrate Sevren | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Graverobbers |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Bethor Iceshard, a high-ranking and powerful mage in the Undercity to the south, commands me to send him an agent with proven worth against the Scourge. You, $N, will be that agent.$B$BPresent these orders to Bethor. He will then instruct you on your mission. I don't know its details, but it deals with recruiting a wayward Lich. And it will be dangerous.$B$BSo ready yourself, $C. You must not fail.$B$BYou may find Bethor in the Magic Quarter of the Undercity.
Objectives
Present Sevren's Orders to Bethor Iceshard in the Undercity.
When the items are handed over
Greetings. Either you do not know who I am, or your business with me is urgent.$B$BBecause if neither of these were true, then you would not be foolish enough to disturb me...
What the quest-giver says at the end
Ah, you are the agent sent by Magistrate Sevren. Then yes, your business with me is crucial.$B$BI trust Sevren has mustered someone suitable for my task...but we shall see.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.