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Sulfuras

Rot Hide Ichor

Sulfuras · quest entry 443

Silverpine Forest — zone entry 130, named from this realm's area table.

Quest level
17
Required level
10
Base experience value
1,250
Money
0g 9s 0c
Money at the level cap
0g 7s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
High Executor Hadrec creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Rot Hide Clues

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Rot Hide Ichor 8

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Before we launch an assault on Fenris Isle, we must determine who is behind the rot hide gnolls. Our apothecaries believe their origin lies within the strange fluid that flows through their bodies.$B$BGo to Fenris Isle, east of the Decrepit Ferry, and collect rot hide ichor from the gnolls you find there. Bring it to Apothecary Renferrel, stationed outside the Sepulcher.

Objectives

Bring 8 bottles of rot hide ichor to Apothecary Renferrel at the Sepulcher.

When the items are handed over

Do you have the rot hide ichor, $N?

What the quest-giver says at the end

Very good. This ichor will help us understand the nature of the rot hides, and may show us their weakness...$B$B...if they have one.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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