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Sulfuras

March of the Silithid

Sulfuras · quest entry 4494

Orgrimmar — zone entry 1637, named from this realm's area table.

Quest level
53
Required level
50
Base experience value
530
Money at the level cap
0g 19s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Zilzibin Drumlore creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Bungle in the Jungle

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

It would seem that the silithid's intent, nay - reason for being, is to devour everything in their path that is not of their ecology. Their focus is singular, and it is for this reason they are a grave threat to all life on Azeroth.$B$BWhat we've seen to date is but the first stages. I suspect that their strength comes from deeper in Kalimdor: Un'Goro Crater. Go to Gadgetzan in the Tanaris desert and speak to Alchemist Pestlezugg. Tell him of my theory; he will surely aid us in fighting the silithid.

Objectives

Speak to Alchemist Pestlezugg in Gadgetzan.

What the quest-giver says at the end

Yes, I gathered that Zilzibin sent you to me. Your experience in fighting these beasties is priceless; no one to my knowledge has ever dealt with their kind before. As for Zil's idea that Un'Goro Crater is their heart... perhaps it is. Un'Goro is a mysterious and dangerous jungle to the west of here. Perhaps it is also one step closer to figuring out what the silithid are all about.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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