A Recipe For Death
Sulfuras · quest entry 450
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 15
- Required level
- 9
- Base experience value
- 1,350
- Money
- 0g 14s 0c
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Master Apothecary Faranell | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Recipe For Death |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You can be of further service to the Royal Apothecary Society, $N.$b$bWhen Arugal cast his wretched magic on the forest, he cursed one of our most promising members, Apothecary Berard. Now a mindless servant of Arugal, Berard is useless to us. But his findings might prove to be of worth. He was studying an ancient plague that killed off all the aquatic life in Lake Lordamere ages ago.$b$bRetrieve Berard's Journal from his study in the Pyrewood Village Inn and take it to Apothecary Renferrel.
Objectives
Retrieve Apothecary Berard's journal from Pyrewood Village and take it to Apothecary Renferrel at the Sepulcher.
When the items are handed over
I see you are back, $N.
What the quest-giver says at the end
Apothecary Berard's journal! Why you are quite brave, $N. Now let's see what Berard was up to before he went mad. . .
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.